
The most important change was one that we clamored for: a new weapon system that would offer players significantly more variety in their loadouts.
#HUNTDOWN THE WANTED GRAVETIDE SUMMONER UPDATE#
With Update 1.2.3, Bungie introduced bounties, which felt better to unlock than the planetary challenge system and rewarded players with loot, currency, or materials instead of tokens.īungie made other small changes throughout 2018, introducing loot exclusive to Nightfall strikes and adding a triumph system that gave players a series of challenges to complete to increase their Destiny score.

The Go Fast update made the game feel more satisfying to play. It started with the game flow, introducing the Masterwork system, which wasn’t that impressive for most weapons but was essential for exotic weapons. There were tons of problems with Destiny 2, and Bungie was determined to fix them. Not only did the loot feel repetitive, Destiny 2 felt small. Its planets felt smaller, there were fewer playlists, far fewer loot items (for example, Destiny ended up with 41 legendary-tier shotguns, Destiny 2 has just over half that), no strike specific loot, and dozens of other shortcomings.
#HUNTDOWN THE WANTED GRAVETIDE SUMMONER FULL#
Bungie tried to change this by adding Masterworks, but getting one extra bullet in the cylinder or a slight increase to range wasn’t exactly thrilling.Īfter Destiny (which ended with five destination planets, tons of endgame activities, 16 strikes, and four full raids, as well as endgame activities like Challenge of the Elders and Archon’s Forge), Destiny 2 felt anemic in comparison. Every subsequent Better Devils was the same gun. Once you got a revolver like Better Devils, that was it. The biggest problem was that Destiny 2 was a bad loot game. When you play a loot game, it’s not about playing the campaign once and finishing up it’s about having a game you can log into every single day and getting worthwhile rewards for doing so. Bungie knows it, which is why it rewards players with loot for every activity and showcases loot when hyping up new expansions. Activision knows it, which is why the advertising for the game prominently featured loot. The Destiny series is, at its core, a loot game.

Destiny 2 pre-Forsaken was not very exciting. The people who wanted to keep playing weren’t too happy. While Destiny 2 had its defenders, most of them played the game’s campaign once, traded it in to their nearest GameStop, and went on with their lives. The loot wasn’t exciting, there wasn’t a lot to do, the first two major expansions managed to disappoint, and even though shooting felt good, the lack of weapon loadout variety and inability to pull off clutch plays held the game back. How's our favorite shared world shooter doing? Now, here we are, 11 months later, with two expansions released. Later, we talked about what Destiny 2 would need to do to win us back. In February, we explored how Destiny 2 had gone from being one of the most popular video games of the generation to a monumental dud. Destiny 2, despite being one of the most successful games of 2017, was losing players fast. In February 2018, things weren't looking too good for Bungie.
